![]() ![]() One of the big questions Minecraft Dungeons' developers had to consider, Nisshagen said, was how to define Dungeons' endgame, coming from a brand that doesn't really have a defined end goal at all. Co-op players, meanwhile, share a life pool (as well as arrows and consumable items, though loot is handed out individually), and when one player is downed, they'll have to be revived by a partner in 30 seconds as an endless horde of enemies spawns. If a solo player falls in battle, they'll be automatically revived with one of three expendable lives at a checkpoint earlier in the level. Luckily, Minecraft Dungeons co-op players can teleport to each other at any time, making it easy to help out partners in a pinch. These mostly consist of arenas where large groups of enemies spawn, requiring players to defeat them all before progressing, but they also include boss fights and randomly spawning "event mob" minibosses. Levels are randomly generated, but certain scenarios force players to regroup during each playthrough at predetermined locations. Difficulty scales based on the number of players in Dungeons' co-op, so while players can run off and explore levels on their own if they'd like, they'll likely need to come together to defeat bigger groups of enemies. It's easy to imagine that, on the higher difficulties unlocked after beating the game (there are six difficulties, in total), players will need to utilize every tool in their arsenals to get through combat, keeping exploding Creepers at bay with ranged weapons and using melee-enhancing Artifacts to deal with anything that gets too close.Ĭo-op adds an extra layer of complexity to this dance. Even on the normal difficulty level, average players can expect to die once or twice per level if they're not watching their health gauge carefully or aren’t properly equipped, especially when surrounded by multiple enemies. Combining the Poison Cloud enchantment with the Pink Scoundrel bow, for example, allows the player to tear through groups of mobs with ease, bouncing arrows off multiple targets and dropping area-of-effect damage among them.įights aren't overly easy, however. Animations and particle effects provide a satisfying impact to sword swings and arrow shots, especially with enchantments on rarer loot. With only a few Artifact abilities available at any given moment, it can be easy to default to basic melee and ranged attacks on the normal difficulty level, but the combat's added "juice" (as Nisshagen called it) compared to base Minecraft means even clicking away at enemies is a good time. ![]() Dungeons' combat itself is simple, but fun. ![]()
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